We want to increase our TG.' adaptation to our centre and society to be effective and successful in the field of education and training, to increase their ability to use ICT and digital education content with an Andragogical approach in order to be able to perform digital citizenship transactions independently, as well as to increase the professional development of our educators in the fields of PBL, Gamification /Game Mechanics, collaborative learning strategies for the solution of problems.
We applied to the project with our EU partners for the European education model, knowledge transfer, examination of good examples and capacity development since we cannot find solutions for the need to integrate disadvantaged groups (refugees/immigrants, NEET youth, women and girls victims of violence) into our centre & society, course failure, absenteeism and dropout, and inadequacies in the use of digital education content with the existing knowledge and experience of our teachers and trainers