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Digital Inclusion

2025-2-LT02-KA220-YOU-0003799182025Cooperation partnerships in youthongoing
Countries: LT|LV|NO · Grant: €250,000
Digital skills and competencesDigital youth workInclusion, promoting equality and non-discrimination

Objectives

the project aims to increase the quality, innovation, and recognition of youth work by introducing e-gaming as a new and engaging tool for non-formal education. The key strategy is to equip youth workers with the necessary competences to use this tool, thereby enabling them to successfully create and manage safe, accessible gaming spaces for young women and youngsters with disabilities and help them build digital resilience.

Project partners (4)