The “Mind and Intelligence” is a training course which is a strategic initiative designed to enhance the cognitive, social, and emotional competencies of young people through the structured use of mind and intelligence games. In an era where young individuals are expected to navigate increasingly complex personal, academic, and professional environments, cognitive flexibility, analytical thinking, and problem-solving skills have become essential. The primary objective of this project is to harness the educational potential of mind games—such as logic puzzles, strategy board games, and creative problem-solving challenges—to foster these critical abilities in a non-formal learning context. With our partner organizations which are from Türkiye, Slovakia, Italy, Poland and Estonia, we are ready to impliment these objectives to our Training course. The training course will be held in the city of Pazardzhik, Bulgaria from 23.05.2026 and 30.05.2026 are set as travel days. From a youth work perspective, the project seeks to address several key challenges. Many young people today struggle with concentration, critical thinking, and collaborative skills due to the influence of rapid digital consumption and reduced opportunities for meaningful face-to-face interaction. Mind and intelligence games, when facilitated in a structured and inclusive environment, offer a unique opportunity to counteract these trends by promoting deep thinking, patience, and constructive social engagement. By integrating such games into youth work practices, the project aims to create engaging, interactive learning experiences that yield lasting developmental benefits. The specific objectives of the project are: 1.Enhancement of Cognitive Skills: Develop participants’ memory retention, logical reasoning, and analytical thinking through diverse game-based exercises that require planning, anticipation, and pattern recognition. 2.Promotion of Creative Problem-Solving: Stimulate innovative thinking by introducing challenges that have multiple possible solutions, encouraging participants to think “outside the box” and explore unconventional strategies. 3.Fostering Social Interaction and Teamwork: Provide structured opportunities for cooperative gameplay, helping participants improve communication, empathy, and conflict resolution skills while working toward shared goals. 4.Supporting Inclusion and Equal Opportunities: Design activities that are accessible to young people with fewer opportunities, including those from rural areas, economically disadvantaged backgrounds, or with learning difficulties, ensuring that no participant is excluded due to ability or resources. 5.Transfer of Skills to Real-Life Contexts: Ensure that the competencies gained during the project are transferable to academic settings, job-seeking situations, and everyday decision-making, thereby increasing participants’ employability and resilience. These objectives are grounded in both pedagogical theory and practical experience. Research in educational psychology consistently shows that cognitive games can improve brain plasticity, enhance problem-solving speed, and boost collaborative efficiency when applied in group learning environments. Furthermore, the project aligns with the Erasmus+ priorities of promoting inclusive education, fostering digital and green competences (by including sustainable and resource-light games), and encouraging active citizenship. To achieve these objectives, the project will employ a carefully structured methodology that combines experiential learning with guided reflection. Activities will follow Kolb’s experiential learning cycle experience, reflection, conceptualisation, and experimentation ensuring that participants not only engage in the games but also analyse and apply what they have learned to new contexts. The deliberate link between activity and reflection is intended to solidify learning outcomes and help participants internalise the skills they develop. Ultimately, the “Mind and Intelligence” training course aims to go beyond entertainment; it is about cultivating life-long learners who are adaptable, reflective, and socially engaged. By the end of the project, participants should demonstrate measurable improvement in cognitive agility, collaborative skills, and the confidence to tackle complex challenges skills that will serve them well in education, employment, and civic life.