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AI Tools & Critical Digital Literacy for Youth Workers

2025-3-EL02-KA153-YOU-0003698772025Mobility of youth workersongoing
Countries: EL|DE|TR|ES|IT|LT|CZ|RO · Grant: €38,672
Digital skills and competencesQuality and innovation of youth workArtificial Intelligence (AI) and data usage

Objectives

"AI.D.L.Y." (AI for Digital Literacy in Youth work) was created to respond to an urgent need in European youth work: the lack of structured competences for youth workers to use Artificial Intelligence, digital tools, and critical literacy in their everyday practice. Today, many organisations — especially those based in rural and disadvantaged areas — risk being left behind in the digital transition. Youth workers often rely on fragmented, ad hoc tools without the training or confidence to integrate them systematically into their programmes. This project aims to change that. The project seeks to empower 32 youth workers as multipliers of digital inclusion and ethical innovation. By equipping them with concrete competences in AI literacy, misinformation resilience, and practical no-code tools, "AI.D.L.Y." will enable the youth workers to design and deliver youth activities that are relevant to the digital realities of young people. The ultimate goal is to transform digital exclusion into digital empowerment, ensuring that rural youth, migrant communities, and disadvantaged groups are not left behind in Europe’s digital age. Objectives from the perspective of youth work practice: 1) Strengthen digital competences of youth workers -Provide hands-on experience with AI applications, mobile platforms, and no-code tools. -Ensure youth workers can integrate these tools into workshops, mentoring, and community projects. -Focus on low-barrier solutions suitable for rural and low-resource contexts. 2) Develop critical and ethical literacy -Equip youth workers to address misinformation, deepfakes, and digital manipulation. -Use role-play, simulations, and practical labs to build confidence in tackling these challenges with young people. -Promote responsible, ethical use of AI in youth work, aligned with European values of inclusion, transparency, and human rights. 3) Create a shared European resource for youth work innovation -Co-develop the Youth Work AI Playbook, a practical guide with modules on ethics, misinformation, mobile learning, inclusion, and no-code innovation. -Test the Playbook during the training and adapt it to diverse contexts, ensuring it becomes a lasting and open-access resource for youth work across Europe. 4) Multiply impact at local level -Each of the 32 participants will deliver at least one local workshop, reaching 480–640 young people directly. -These workshops will bring AI literacy and digital competences into schools, rural youth centres, NGOs, and migrant-serving organisations, ensuring immediate relevance. -At least 200–300 additional youth workers and volunteers will benefit indirectly, as partner organisations embed the methods into their programmes. 5) Foster intercultural and cross-sectoral cooperation -Bring together youth workers from NGOs, schools, and community organisations in seven countries. -Ensure that methods are tested across different realities: rural vs. urban, formal vs. non-formal education, local youth vs. migrants/refugees. -Strengthen cooperation with universities (Aristotle University of Thessaloniki, University of Western Macedonia) and municipalities (Trikala, Amfilochia, Plastiras Lake, Pylaia-Hortiatis), bridging non-formal youth work with academic research and local policy. -The inclusion of a Turkish school partner guarantees that project outcomes are not limited to the non-formal sector. AI and digital literacy methods will be piloted in classrooms, teacher training activities, and school–community projects, ensuring sustainability and transferability to formal education. 6) Embed reflection and recognition in youth work practice -Support youth workers in documenting their learning through daily reflection, mentoring circles, and digital journals. -Provide recognition through Youthpass and Europass, linking competences directly to the Key Competences for Lifelong Learning. -Ensure that youth workers leave the project not only with new skills but with a clear awareness of their growth and professional credibility. Expected transformation in youth work practice: Through "AI.D.L.Y.", youth workers will move from delivering generic activities to providing innovative, digital-age workshops tailored to the needs of young people. For example: -A rural educator in Spain can design offline-friendly AI activities for teenagers with limited connectivity. -A German NGO worker can lead anti-misinformation labs for migrant youth groups. -An Italian youth worker can combine AI-supported translation apps for refugees with digital inclusion workshops for rural youth. -A Romanian participant can introduce no-code tools to help unemployed youth develop entrepreneurial projects. -A Turkish school educator can adapt non-formal AI methods into the classroom, helping students develop digital literacy and resilience against misinformation while bridging formal and non-formal education. These are not abstract outcomes but practical changes in how youth work is designed and

Project partners (8)