Offer healthy and safe leisure alternatives, reducing screen time and the risk of spending time on the streets or becoming involved in negative activities. Promote youth inclusion and participation, placing young people at the forefront of the project's planning, preparation, implementation, and evaluation. Develop key European and Ministry of Education competencies. Strengthen the community fabric by creating spaces for intergenerational and collaborative encounters in the neighborhood. Generate a sustainable and transferable model of cultural revitalization based on board games and reading, which can be replicated in other local, regional, or European contexts.