We aim to offer young people aged 18–25—many with fewer opportunities—a concrete experience where artificial intelligence becomes both a creative tool and a topic for civic education. In Montélimar, they will learn to generate and edit images with AI, understand the ethical issues (bias, consent, image rights, data protection), and tell their own stories through a public exhibition that they will prepare and mediate themselves. From a youth work perspective, our objectives are to: Strengthen key competences (digital, creativity, public communication, intercultural cooperation, critical thinking) using non-formal education methods (peer learning, the “prompt → image → narrative” cycle, daily reflections). Ensure inclusion by addressing social, educational and discrimination barriers: reinforced preparation, accessible pacing, supportive mentoring, and an inclusive approach to gender identities. Foster active participation through rotating roles (facilitation, tech, mediation), public speaking, and co-decision on scenography and dissemination. Document and recognise learning through portfolios and Youthpass, then extend local impact via light restitutions and an open toolbox. In short, the project delivers visible, transferable and safe learning: young people gain confidence and skills, organisations are equipped to reuse the methods, and a public exhibition connects digital creation, ethics and dialogue with the local community.