Many young people nowadays are disconnected from nature, themselves and real-life communities because of stress, digital overload and lack of knowledge of negative impacts of technology on mental health. Young people spend most of their time online, which often results to isolation, decreased physical activity and less real-life social interactions. We identified this problem by talking with potential partners and young people in general and saw the need for a project that helps young people find balance. Technology is part of the modern world and gives us many benefits, but we need to learn how to use it wisely to reduce the negative consequences and its impact on mental health. #NatureUpgrade will create an environment that allows young people to reconnect with nature, themselves and each other, while learning to use technology in a balanced and responsible way. We will intentionally combine nature learning and technology use, so participants can develop essential skills, strengthen their mind and discover new ways to interact with their environment and the digital world. Objectives: Create a safe, inclusive space for 25 young people and 2 facilitators from Latvia, Estonia, Spain, Bulgaria and Greece to explore themselves, collaborate across cultures and find their balance with nature and technologies. Reconnect participants with nature and themselves through immersive outdoor learning activities (mindfulness walks, embodiment, hiking) and non formal education methods to increase awareness of connection between them and the environment. Teach digital skills and encourage balanced digital use, by exploring digital tools (e.g. PlantNet, Stellarium) that enhance outdoor learning, exploration and creativity. Co-creating new app ideas how digital tools can solve environmental issues or support daily life. Improve wellbeing, resilience, by equipping participants with strategies for stress management, reflection, mindfulness, embodiment practices to help them balance digital use with real world connections. Develop life skills, such as fire making, foraging and orienteering and practicing newly learned skills in the organized hike. Develop teamwork, leadership, facilitation and problem solving skills, by participants taking part in multiple collaborative challenges, such as orienteering, simulation activity, organizing and participating in group hike and other activities. The project goal is to help young people connect with both nature and technology in a balanced way emphasizing a two-way relationship: technology can enhance outdoor learning, while experiences in nature, improve creativity, focus, problem-solving, and the way participants use