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Gamification in Youth Work

2025-3-PL01-KA153-YOU-0003824182025Mobility of youth workersongoing
Countries: PL|LT|SK · Grant: €32,855
Quality and innovation of youth workPromotion of alternative forms of participationCreativity, arts and culture

Objectives

The project “Gamification in Youth Work” was created in response to the need for more engaging and modern methods in youth work. In daily practice we observe that traditional forms of non-formal education are not always attractive enough to keep the attention of young people who have grown up in a world of games and digital interaction. One of the biggest challenges mentioned by youth workers across Europe is the decline of motivation and long-term engagement. Gamification – introducing game elements such as points, levels, missions, or narrative – offers the possibility to design learning processes that are more dynamic and aligned with youth culture. The aim of the project is to develop the competences of youth workers in designing and applying gamification tools in their daily work. During the training, participants will learn practical ways of creating educational games and gamified activities, how to connect them with educational and inclusion goals, and how to apply them in an ethical and responsible way. An important objective is also to reflect on how gamification influences motivation, cooperation, and young people’s sense of agency, including those with fewer opportunities. The project addresses two key needs: on the one hand, it strengthens youth workers by equipping them with innovative tools; on the other, it responds to the expectations of young people who want to learn in an interactive, practical, and interest-based way. In this way, the project will increase the quality and attractiveness of youth work and will deliver lasting outputs – the Gamification Toolkit for Youth Work, facilitator cards, and an online micro-course – which will continue to support the sector after the mobility ends.

Project partners (3)