Youth 4 Legacy II – The Pursuit of Heritage builds on the success of our previous Erasmus+ youth exchange and aims to use cultural heritage as both a learning resource and a tool for inclusion. The project seeks to reconnect young people with their local and European heritage, while also strengthening youth work practice by equipping organisations and youth workers with methods that combine non-formal education, digital storytelling, and community engagement. The main achievement we aim for is to empower 42 young participants from six European countries, including at least 18 with fewer opportunities (FO), to become cultural ambassadors and active citizens. Through an experiential learning process, they will explore, document, and promote heritage, while developing transversal competences that can support their personal growth, employability, and civic engagement. From the perspective of youth work practice, the project is designed to: -Provide an inclusive learning environment where FO youth can equally participate and lead, supported by mentoring, buddy systems, and accessible activities. -Enhance the role of youth organisations in using heritage as an innovative tool for non-formal learning and inclusion. -Build stronger European cooperation between six organisations, expanding their capacity to design impactful projects and reach new audiences. -Develop sustainable digital and community-based outputs that will remain available for future youth work activities. Specific objectives (SO): -SO1: Cultivate cultural awareness – equipping 42 participants with a comprehensive understanding of tangible and intangible cultural heritage through workshops, visits, and storytelling. From a youth work perspective, this means developing cultural awareness and expression competence, while fostering respect for diversity and European values. -SO2: Nurture heritage stewards – empowering 42 participants to take ownership by involving them in community-based heritage initiatives. From a youth work perspective, this develops initiative, leadership, and active participation in civic life. -SO3: Harness digital tools for heritage advocacy – providing training in digital storytelling, safe online communication, and creative promotion to 42 young participants during the 12 months of the project. From a youth work perspective, this builds digital competence, critical thinking, and the ability to use ICT for inclusion and community impact. -SO4: Foster sustainability and inclusion – cultivating a network of 42 young ambassadors who champion heritage in their communities while ensuring meaningful participation of those with fewer opportunities. From a youth work perspective, this strengthens social competences, self-confidence, and ensures equal participation of disadvantaged youth in international learning opportunities. Expected achievements: -42 young people develop competences linked to Youthpass key areas (literacy, multilingualism, digital competence, social and civic competence, cultural awareness, and entrepreneurship). -Youth workers and organisations gain new tools and methods for working with cultural heritage and inclusion. -Partner organisations increase their visibility and capacity to deliver inclusive, impactful projects. -Communities benefit from youth-led dissemination events, creative outputs, and micro-actions that promote heritage and European values. By achieving these objectives, Youth 4 Legacy II will contribute to the priorities of the Erasmus+ Programme and the EU Youth Strategy, while enriching youth work practice with inclusive, heritage-based approaches that can be replicated in other contexts.