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Digital Wellbeing

2026-1-BG01-KA152-YOU-0003897692026Mobility of young peopleongoing
Countries: BG|RO|SI|HU|IT · Grant: €34,989
Physical and mental health, well-beingDigital safetyMedia literacy and tackling disinformation

Objectives

In youth work practice, we want to turn digital wellbeing from a “nice-to-talk-about” topic into a set of practical life competences that young people can use immediately and sustain after the mobility. Our needs assessment across the partner countries confirms a strong and shared challenge: around 60% of respondents spend 8+ hours/day on screens, 90.2% feel digital overload often/very often, and 100% say they need support to improve their digital wellbeing, especially through habit-building tools, mental wellbeing strategies, online safety/privacy and critical thinking. You can see the survey report attached. Therefore, the project objectives are to: 1. Raise awareness and understanding of how digital technologies and the attention economy affect mental, physical and social wellbeing, including specific risk situations (overload, sleep disruption, stress, comparison pressure, online harassment). 2. Equip participants with practical self-regulation strategies (healthy screen routines, notification management, focus techniques, sleep-friendly digital habits, “digital boundaries” and offline balance). 3. Strengthen digital safety and data-protection behaviour (privacy settings, safer accounts, recognising manipulation/scams, responding to cyberbullying and harmful content). 4. Improve critical thinking and responsible online participation, including recognising misinformation, respectful dialogue, and inclusive behaviour in digital spaces, linked to democratic participation and EU values. 5. Support inclusion and equal participation, ensuring that young people with fewer opportunities can access tools and peer support for healthier digital lives, reducing barriers linked to geography, social environment or economic constraints. 6. Create sustainable impact through follow-up local actions, where participants act as multipliers (peer workshops, school/youth-centre sessions, and/or online awareness micro-campaigns). To address the evaluators’ feedback, our objectives are also measurable and trackable: we will use baseline and final self-assessments and a follow-up check (behaviour and attitude change, implementation of follow-up actions), and we have clear measures against digital overload, while involving young people in adapting methods during the programme.

Project partners (5)