The project "OASIS: Online Awareness & Safety In Society" aims to strengthen young people’s digital resilience through non-formal, game-based youth work. We want to equip participants with practical habits to navigate online information, recognise manipulation and scams, and respond safely in everyday life. From a youth work perspective, the project addresses a growing gap: young people are constantly exposed to misleading content and fraud attempts, while many lack simple verification routines and confidence to act when they or others are targeted. The learning journey moves from understanding scam psychology (triggers like urgency/authority/scarcity) to hands-on verification practice (OSINT-style checks) and finally to co-creating and testing an educational escape-room format that makes digital safety engaging and reusable. The main objectives are to enable participants to: 1. Identify manipulation patterns and common misinformation dynamics (how messages are framed to pressure, confuse, or polarise). 2. Recognise typical scam tactics relevant to youth contexts (e.g., phishing, impersonation, romance/catfishing, rental/job baiting, visa/migration-related fraud). 3. Apply practical verification habits using accessible tools and routines (reverse image checks, basic geolocation cues, metadata awareness, source cross-checking, “pause before you share/click”). 4. Practice safer decision-making under pressure through simulations and debriefs—learning to spot red flags early, resist manipulation, and choose safer next steps. 5. Co-create and pilot a replicable educational output: an Anti-Scam Escape Room concept developed during the exchange and validated through a public test-run with local youth, then documented as a reusable manual/toolkit for youth work and education settings.