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EcoBytes: Unveiling the Crypto-Climate Conundrum

2026-1-DE04-KA152-YOU-0003932742026Mobility of young peopleongoing
Countries: DE|BG|EE|CZ|PL|TR|NL · Grant: €37,463
Digital skills and competencesEnvironment and climate changeGreen skills

Objectives

The objectives of EcoBytes; 1. To raise awareness of young people about the effects of this new Blockchain technology on the climate crisis 2. Raise awareness among participants about the current issue of the climate crisis, 3. Equip participants with the ability to assess the principles of Blockchain technology, 4. Foster participants' understanding of the relationship between Blockchain technology and the climate crisis, 5. Introduce participants to and provide them with basic skills in Web 2.0 tools such as Canva and Capcut, 6. Empower participants with the ability to critically examine the disadvantages of future new technologies, 7. Develop awareness among participants regarding the digital and environmental aspects. The project aims to strengthen young people’s understanding of the environmental impact of emerging digital technologies, with a particular focus on blockchain and cryptocurrencies, while at the same time developing their critical thinking, digital competences, and environmental awareness through non-formal learning methods. From a youth work perspective, the project is designed not only to provide knowledge, but also to help participants reflect, discuss, and critically evaluate real-world challenges connected to digitalisation and climate change. Through interactive workshops, simulations, group discussions, and creative activities, participants will be encouraged to explore complex topics in an accessible and engaging way. One of the main objectives of the project is to raise awareness among young people about the climate crisis and the role that digital infrastructure and technological development can play in increasing or reducing environmental pressure. This objective will be addressed through thematic workshops, visual presentations, and facilitated discussions that help participants understand concepts such as carbon footprint, energy consumption, and sustainable behaviour. Another key objective is to increase participants’ understanding of how blockchain technology works and how it relates to environmental issues. Instead of purely theoretical sessions, this will be achieved through practical learning activities such as group tasks, case studies, and role-play exercises in which participants analyse different perspectives, including technological innovation, environmental sustainability, and social responsibility. The project also aims to develop participants’ ability to critically examine new technologies and their long-term consequences. In youth work practice, this will be supported through debate sessions, reflection circles, and small-group problem-solving activities where participants compare different digital trends and evaluate their advantages and disadvantages. In addition, the project seeks to strengthen participants’ digital competences, particularly in the use of accessible Web 2.0 tools such as Canva and CapCut. During practical workshops, participants will work in international teams to create short videos, visual materials, and awareness messages related to the environmental impact of digital technologies. This process will help them develop communication skills, teamwork, and digital creativity. Another important objective is to increase awareness of the connection between daily digital habits and environmental sustainability. Activities such as outdoor reflection sessions, experiential learning exercises, and group challenges will help participants link abstract global issues to their everyday behaviour and lifestyle choices. Finally, the project aims to empower young people to become multipliers who can transfer the knowledge and awareness gained during the exchange to their local communities. Through the development of dissemination materials and presentations, participants will be encouraged to share what they have learned with peers, youth organisations, and local stakeholders after returning home. Overall, the project seeks to contribute to youth work practice by demonstrating how non-formal education methods, digital tools, and intercultural learning can be effectively combined to address complex global challenges such as climate change and technological transformation, while fostering active, informed, and responsible young citizens.

Project partners (7)