We want to implement Reality Check: Youth Animation Lab because youth work practice across our partner network is increasingly shaped by the digital lives of young people, while many young people lack practical, transferable tools to stay safe, critical and emotionally well online. In our local youth work we see the same pattern in different countries: misinformation spreads fast through emotionally loaded posts, "fake experts" and manipulated visuals; online spaces amplify stereotypes and hate speech; and many young people experience pressure, anxiety, conflict and a feeling of helplessness in digital environments. This affects not only individual wellbeing, but also social cohesion and participation: young people withdraw from discussions, become polarised, or avoid civic engagement because online debate feels aggressive, confusing or unsafe. Youth workers need engaging approaches that speak the language of young people and support them in building resilience, inclusion and active citizenship in real-life and online contexts. From the perspective of youth work practice, the project has the following objectives: 1) Strengthen young people's digital resilience and media literacy through non-formal learning. We aim to help participants understand how misinformation and manipulation work (emotional triggers, confirmation bias, misleading headlines, edited images, "old news as new") and to practise realistic verification routines they can apply in everyday life. The focus is not theoretical knowledge, but the ability to pause, check and decide responsibly before sharing or reacting. 2) Reduce online harm by developing respectful, harm-reducing communication competences. Participants will learn to recognise stereotypes, hate narratives and polarising content, understand their impact on individuals and communities, and practise how to respond without escalation (boundary setting, de-escalation language, supportive bystander actions, reporting and not amplifying harmful content). This supports inclusion and safer peer cultures, especially for young people affected by discrimination. 3) Protect and promote wellbeing in digital spaces. We aim to strengthen participants' awareness of how digital content affects stress, self-esteem and mental health, and to equip them with practical strategies for healthier online habits. Wellbeing is integrated throughout the programme through daily reflection groups, grounding tools, peer support and a "boundary toolbox" approach, ensuring participants leave with concrete self-protection strategies and a more supportive mindset towards others. 4) Empower young people through youth-led creation and participation. A core youth work objective is to increase agency: young people should feel they can influence their environment rather than be shaped by it. Therefore, the project uses a youth-led approach (daily national team sessions, mixed production teams, public showcase roles) where participants actively shape learning, share their local realities, and co-create public messages for peers. 5) Develop creative digital competences and teamwork skills through project-based learning. Participants will build practical competences in micro-storytelling, scriptwriting, storyboard design, basic animation/video production, editing, sound, captioning and accessibility. Equally important, they will strengthen transversal competences central to youth work outcomes: teamwork in multicultural groups, communication, conflict prevention, time management, responsibility, constructive feedback and intercultural learning. 6) Produce concrete, reusable results that strengthen youth work practice beyond the exchange. The project will deliver 10 short animations, a Youth Content Ethics Checklist (truthfulness, consent, harm reduction, wellbeing tone, accessibility), and a public showcase, followed by local dissemination actions in each partner country. These outputs are designed as practical tools for youth centres, schools, community organisations and future youth projects, enabling peers and youth workers to start conversations and learning activities using youth-made content. We want to achieve a measurable improvement in young participants' ability to think critically, communicate safely, protect wellbeing and act as positive peer influencers online, while also strengthening partner organisations' capacity to address digital challenges through an engaging, creative and inclusive youth work methodology. The project contributes to more resilient youth communities, more respectful online behaviour, and stronger participation in democratic and social life in both online and offline spaces.