The main goal of our project is to promote democratic resilience among young people and raise civic awareness as a response to constant stress that current democracies are suffering. Inspired by the plot of C.S.Lewis fantasy books, we want to invite young people to make a step into the imaginary world where they will be able to get new knowledge and practical skills, lived experiences and - more importantly - attitudes that will allow them to not only confidently face uncertainties of the real world but also transform them into long-term behaviours. The project is well linked with the Council of Europe youth work principles because of the youth-centred learning process. It supports young people’s personal and social development, critical awareness, and active citizenship through voluntary, non-formal, and experiential learning methods that are also designed to be non-exclusive from the start. By creating these environments it promotes human rights, equality, diversity, and social cohesion, and use of creative and participatory approaches promotes understanding of youth work as a tool for strengthening democratic culture that the Council of Europe shares. From a youth work perspective, this project aims at encouraging young people to become actors rather than passive observers to be able to shape their social and political environments. We want to create a youth-led learning environment where learning happens while doing, reflecting, and experimenting rather than reading textbooks. With the help of simulation and role play young people will explore democracy and collective decision-making in practice; it will promote their own agency and ownership over the learning process, and develop confidence and responsibility. To support young people in developing critical and reflective thinking as a core youth work competence we will use discourse analysis, storytelling, and reflection. We aim to strengthen the ability to question simplified explanations and approach complex societal issues with curiosity to be able to recognise manipulation. By simulating democratic processes and showing them functioning from within we will create a protected environment where mistakes are part of learning. These youth work methods will allow participants to practise leadership, explore power and accountability safely to reflect on their roles within groups. In Democracy&Dragons perspective-taking is both an objective and a method that aims to foster empathy. Participants will be able to try on different roles, identities, and power positions through use of methods that reduce linguistic, cognitive, and confidence-related barriers and support intercultural dialogue and mutual understanding. Democracy is a lived experience that happens both in daily life and our project. We want to move democracy from an abstract concept and connect it with values such as equality, dignity, freedom, and fairness to everyday decisions and relationships. Internalising these values as part of one will help young people to change not only attitudes but also behaviours long term and applying them in local community contexts. Materials and practices of this project we want to add are creative, participant-centred methods that address complex political topics as well as strengthen the capacity of youth workers and organisations. Our aim is to contribute to the development of innovative youth work practices that not only addresses polarisation, disinformation, and declining civic trust but also responds to the needs and interests of young people making activities engaging and informative. We want to create a very real and lived experience that offers not an escape but an active decision-making process based on agency and learning, that would encourage creating own hopeful vision of a democratic future with a clear understanding of how young people can achieve it on their own and with others.