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Game-Based Youth Work - Interactive Learning Through Board Games

2026-1-DE04-KA153-YOU-0004000822026Mobility of youth workersongoing
Countries: DE|RO|MK|RS|TR|ES|IT · Grant: €40,031
Digital skills and competencesBasic skills and key competencesNew learning and teaching methods and approaches

Objectives

The project aims to help youth workers use board games as a structured educational method, not only as entertainment. In everyday youth work, participation often drops when activities feel too theoretical or similar to school. Many young people stay passive, a few dominate discussions, and sensitive topics are difficult to open. We want to give youth workers a practical tool that creates involvement naturally and makes reflection easier. During the project, participants will learn how to intentionally use games to support communication, cooperation, decision-making and empathy. They will practice explaining rules clearly, managing group dynamics during play, and leading reflection that connects the game experience with real life situations. Instead of only running ready-made activities, they will understand how to design learning experiences and adapt them to mixed groups, different language levels and young people with fewer opportunities. Together, the group will develop and test an educational board game and document the process in a practical toolkit. The aim is that youth workers return home with something they can immediately use and repeat in their own context. Objectives of the project: strengthen youth workers’ ability to facilitate participatory learning activities improve skills in observing group behaviour and guiding reflection develop competence to adapt activities for inclusive and mixed groups learn how to design simple educational game-based methods create and test a transferable board game prototype and toolkit support youth workers to implement the method locally after the training In practice, the project wants youth workers to move from explaining topics to creating experiences where young people learn by doing and discussing together.

Project partners (7)