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DiscoverEU Rail Experiences And Memories Journal

2026-1-DE04-KA155-YOU-0003906562026Discover EU inclusion actionongoing
Countries: DE · Grant: €32,100

Objectives

The DREAM: DiscoverEU Rail Experiences And Memories Journal project aims to enable young people with fewer opportunities (18–21 years old) to access a safe and meaningful DiscoverEU travel experience and to transform this mobility into structured non-formal learning. From a youth work practice perspective, the project focuses on empowering participants who face economic, social, and/or cultural barriers (including young people with migration or refugee backgrounds) to build self-confidence, autonomy, and a stronger sense of belonging in Europe through guided, reflective, and creative learning during travel. The project’s objectives are to: (1) reduce barriers to European mobility for disadvantaged youth by providing practical support, mentoring, and inclusive conditions before, during, and after travel; (2) strengthen intercultural dialogue and solidarity through peer encounters in multiple European destinations and continuous reflection on inclusion and European values; (3) enhance critical thinking and self-expression by supporting participants to document their experiences through creative journaling and digital storytelling (writing, photography, drawing, short stories); (4) build participants’ initiative and life skills through youth-led decision-making in safe frameworks (rotating responsibilities, co-designing themes and activities within the travel plan); and (5) support participants to recognise and communicate their learning outcomes through a structured reflection process and Youthpass-based competence development. The project will be implemented through preparation workshops, three small-group train journeys with accompanying mentors, and a follow-up phase where participants co-create a collective “Memories Journal” booklet and share their learning with peers and local communities. The approach combines inclusion-focused support, non-formal education methods, and participant ownership to ensure that young people’s voices and perspectives shape the outcomes. Responsible and creative use of AI/digital tools is built into the learning design: tools may be used where they genuinely help participation (e.g., translation support, basic language/grammar checks, idea organisation, navigation), but participants will be guided to draft reflection texts and journal content in their own words to protect authenticity, creativity, and critical thinking.

Project partners (1)