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Innovating VET through Immersive and Emerging Technologies

2026-1-EL01-KA122-VET-0004447442026Short-term projects for mobility of learners and staff in vocational education and training ongoing
Countries: EL · Grant: €52,654
Awareness about the European UnionDigital content, technologies and practicesInclusion, promoting equality and non-discrimination

Objectives

Our goal is to upgrade VET through VR/AR/3D technologies. We aim to: (1) train VET teachers in creating immersive content through courses and job shadowing, (2) strengthen students’ professional skills through work-based learning (WBL) in real workplaces, and (3) promote inclusion by ensuring the participation of learners with fewer opportunities. As a Model VET School, we integrate innovative methods aligned with the needs of the European labour market.

Background

We aim to promote the inclusion of students with fewer opportunities: although approximately 40% of our student population belongs to vulnerable groups, we will ensure that at least 50% of mobility participants come from this group, thereby actively strengthening equal access.

Project partners (1)