“Game On for You(th)” is conceived as a strategic intervention in the evolving landscape of European youth work. The project aims to empower youth workers to become co-creators of inclusive, game-based youth exchanges that respond to real needs, foster meaningful participation, and strengthen the quality of youth work practice across Europe. By convening 30 youth workers from 10 Erasmus+ Programme countries, the training creates a collaborative environment where practitioners can experiment with innovative methodologies, build trust-based partnerships, and develop concrete project concepts that extend beyond the immediate activity. The overarching objective is to build capacity among youth workers to design and implement Erasmus+ youth exchanges that are both accessible and engaging. This involves strengthening their ability to: Identify and respond to the needs of young people, especially those with fewer opportunities. Apply game-based learning methodologies to foster creativity, empathy, and active citizenship. Navigate the Erasmus+ framework with confidence, from project ideation to application writing. Build strategic partnerships based on shared values and complementary strengths. From the perspective of youth work practice, the project models participatory methods that centre the learner. Sessions are co-led, reflection is embedded daily, and participants are encouraged to take ownership of their learning journey. The use of games, both as tools and metaphors, supports emotional engagement, peer learning, and the development of transversal competences essential for youth work: communication, collaboration, adaptability, and critical thinking. Objectives framed around youth work practice include: Capacity Building for Inclusive Youth Exchanges: Youth workers will gain practical competences in designing mobility projects that are accessible to disadvantaged young people. They will learn how to lower participation thresholds, adapt activities to diverse needs, and embed inclusion strategies into every stage of project design. Innovation in Pedagogical Approaches: The training promotes game-based learning as a method of inclusion and empowerment. Participants will prototype educational games that address themes such as civic participation, employability, and intercultural dialogue, refining them through peer feedback. This fosters a mindset of experimentation and creativity essential for innovation in youth work. Strengthening Strategic Partnerships and Networks: By bringing together practitioners from diverse contexts, the project seeds future youth exchanges and mobility projects. Youth workers gain access to a supportive network of peers who share values of inclusion, creativity, and empowerment, ensuring ongoing collaboration and mentorship. Professional Growth and Confidence in Erasmus+ Practice: Many youth workers, particularly those in under-resourced environments, lack confidence in navigating Erasmus+. The project addresses this gap by providing simplified templates, visual planning tools, and hands-on practice in project ideation and application writing. Participants leave with tested prototypes and a clearer understanding of how to align their work with Erasmus+ priorities. Ripple Effect on Local Youth Work Practice: The project generates both immediate and long-term impact. In the short term, youth workers return to their organisations with new tools, ideas, and partnerships. In the long term, the ripple effect is felt in the communities they serve, as young people gain access to more engaging, inclusive, and meaningful mobility opportunities. The project directly responds to the needs of participating organisations, many of which operate in contexts marked by economic hardship, limited access to international networks, and growing demand for innovative approaches to youth engagement. By equipping their staff with new competences and networks, organisations strengthen their capacity to engage in transnational cooperation and to design projects that are more inclusive, creative, and impactful.