We want this project to truly transform us as young people and the way we work with youth in our everyday practice. “Erasmus in Hogwarts: Magic of Diversity and Learning” is for us a life workshop: we learn by doing, in mixed “houses,” with real responsibility on our side. First – competences and courage. Through games, improvisation and simulations we practise cooperation, communication (also in English), conflict resolution and creativity. Each of us takes a concrete role (facilitator, time-keeper, documenter, spokesperson) and at least once leads part of the activity. Our measurement is simple: by the end, at least 80% of us will indicate growth in ≥3 Youthpass areas and support it with a concrete example (“I facilitated an energiser…”, “we negotiated task division during the quest”). Second – interculturality without pressure. Living and working together in “houses,” cultural evenings and the city quest (“Secrets of Frankenstein”) will help us break stereotypes and broaden perspectives. Our goal: ≥90% of participants will rate the atmosphere of safety and inclusion as good/very good – that is a point of honour for us. Third – agency and peer leadership. We don’t just participate, we co-create: each “house” prepares a mini-project and a part of the programme, and after returning home we co-lead activities in schools/NGOs. Target: at least 2 events per country (≥8 in total) where we share our methods with other young people. Fourth – inclusion in practice. We involve 10 participants with fewer opportunities and ensure they have a real, equal role: buddy system from day 1, simple materials, diverse working methods (movement, image, theatre). Each person will have an individual support plan agreed with the leader before departure. Fifth – digital and green habits. We learn responsible online communication (storytelling, short videos with subtitles) and simple eco-routines: reusable bottles instead of plastic, waste separation, local food. Our goal: ≥80% of us will name 2–3 habits they take back home. Sixth – tools for youth work practice. We will leave behind a package of short scenarios (quest, storytelling, reflection) and a summary film – resources that teachers or youth workers can take “off the shelf” and use the very next day. This is how we understand our objectives from the perspective of youth work: safe space, real roles, learning by experience, and visible evidence of growth – reflected both in Youthpass and in the activities we lead after the project.