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Feel the Game

2026-1-PT02-KA152-YOU-0003916312026Mobility of young peopleongoing
Countries: PT|IT|RS|BG|LT|ES · Grant: €52,773
Bridging intercultural, intergenerational and social divideInclusion of marginalised young peoplePhysical and mental health, well-being

Objectives

The Feel the Game project is based on the conviction that sport, when integrated into youth work practice, is a powerful tool to promote inclusion, diversity and equality, while responding to social challenges that particularly affect young people at risk of exclusion. The project aims above all to provide young participants with real opportunities for learning, skills development and active participation, through non-formal education methodologies embedded in accessible and meaningful inclusive sports activities. From a youth work perspective, the central objective of the project is to empower young people, especially those with fewer opportunities, so that they can become agents of change within their communities, using sport as a vehicle for social transformation. The project seeks to strengthen personal, social and civic competences that enable young people not only to face their own challenges, but also to contribute actively to the construction of more inclusive societies. This process will be facilitated by youth workers and group leaders from the partner organisations, who will play a key role in mediation, support and facilitation, ensuring equal learning conditions and active participation for all young people involved. More specifically, Feel the Game aims to promote the social inclusion of young people living in vulnerable contexts by strengthening their sense of belonging through collective and cooperative sports practices, while fostering cultural diversity and intercultural understanding by creating shared spaces where participants can exchange traditions, values and life experiences. At the same time, the project seeks to stimulate leadership, communication, teamwork and problem-solving skills, which are essential for young people’s active participation in community life and democratic processes. Another important objective is to encourage healthy lifestyles, linking physical activity with mental well-being and highlighting the role of sport as a positive and inclusive daily practice. The project also responds to a recurring challenge in youth work practice: the difficulty of engaging young people who are marginalised or distanced from educational opportunities and European mobility programmes. By designing an exchange that uses sport as a universal and inclusive language, communication barriers are reduced and space is created for all young people to participate on an equal basis. The approach is grounded in the recognition and valorisation of each participant’s individual strengths, reinforcing self-esteem, motivation and confidence, which are essential for sustained engagement and personal growth. From a pedagogical perspective, Feel the Game is fully aligned with the principles of non-formal education and with the eight learning domains of the Youthpass framework. Each activity is designed to connect inclusive sport practices with transversal competences such as critical thinking, creativity, cultural awareness, learning to learn and digital competence. Continuous reflection moments are integrated throughout the programme, enabling participants to become aware of their learning process and to understand how the competences developed during the exchange can be transferred to their personal, educational and professional lives. Another key objective of the project is to create a strong multiplier effect. Participants will be encouraged to share the results of the exchange within their local communities after the mobility, by developing small-scale initiatives and community actions that promote inclusion through sport. By supporting young people in the design and implementation of micro-projects, the project reinforces the role of youth work as a driver of active participation and European citizenship. In this way, Feel the Game goes beyond the duration of the exchange itself and aims to generate long-term impact through expanded networks, cooperation and continued engagement. According to recent European data, a significant number of young people still face difficulties in social integration, while sport remains one of the least explored yet most effective tools to promote equality and participation. Feel the Game directly addresses the horizontal priorities of the Erasmus+ programme, namely Inclusion and Diversity, Youth Participation, Digital Transformation and Environmental Sustainability, aligning local youth work practices with the broader objectives of the EU Youth Strategy. In conclusion, the implementation of Feel the Game aims to achieve three core outcomes from a youth work perspective: to promote inclusion, diversity and equality through innovative non-formal education approaches that use sport as a learning tool; to strengthen young people’s capacity to become active, critical and responsible citizens capable of leading change in their communities; and to contribute to the development of quality youth work by demonstrating the concrete impact of non-formal education combined wit

Project partners (6)