Across Europe, young people are growing up in an environment where digital technologies are deeply embedded in education, work, leisure, and relationships. While this brings opportunities for connection, learning, and participation, it also creates pressures that can undermine mental well-being, attention, and the quality of offline social interaction. Constant notifications, extended screen time, and “always-on” expectations can contribute to stress and reduced capacity for focused, meaningful engagement. At the same time, blurred boundaries between online and offline life increase exposure to risks such as misinformation, cyberbullying, online hate, privacy breaches, and compulsive use—making it harder for young people to engage critically with information and maintain healthy routines. LOG OFF is rooted not only in these broader trends, but also in young people’s expressed priorities from our recent youth-led work. In Culture Under the Lens, participants themselves chose to address disinformation and social media addiction through youth-designed campaigns, and evaluations highlighted strong interest in mental health, media literacy/critical thinking, creativity as a daily-life tool, sustainability, and more meaningful offline connection. LOG OFF responds by combining digital well-being and media literacy with screen-free nature and arts-based experiences that strengthen resilience, social bonds, and healthier long-term habits. An adaptation loop (pre-mobility open-ended survey + co-creation after YE1 to fine-tune YE2) and evaluation and feedback rounds keep the programme aligned with participants’ realities. From a youth-work perspective, LOG OFF is a practice-focused response to these needs. It strengthens young people’s digital well-being, critical media engagement, and offline resources for resilience—without taking an “anti-digital” stance. Instead, it supports a realistic approach: technology is neither inherently good nor bad, but its impacts depend on intentional use, self-regulation, and balanced lifestyle choices. In this sense, LOG OFF is designed as a two-stage learning pathway that mirrors how change happens in real life: young people first need space to notice patterns and experience alternatives, and then support to translate insights into sustainable habits and community action. LOG OFF – Nature Reset (YE1) Participants explore the impacts of excessive digital engagement and strengthen awareness of how online environments shape emotions, attention, and social behaviour. Through immersive, screen-free outdoor learning, they rebuild offline connection, practise mindfulness and self-regulation, and develop a more conscious relationship with technology. LOG OFF – Creative Balance (YE2) Participants move from awareness to integration: they practise concrete strategies for maintaining balance in everyday life and develop creative, arts-based and nature-linked offline alternatives to screen-based leisure. This stage strengthens agency and leadership by preparing participants to adapt and share practical methods in their own communities. The project's specific objectives are to: - Increase awareness of the personal, social, and environmental impacts of excessive digital engagement, enabling critical reflection on habits and behaviours. - Develop digital well-being competences (balanced, responsible, safe use), including self-regulation strategies and healthy boundaries. - Strengthen critical thinking and media literacy to identify, analyse, and respond to disinformation and other online risks. - Provide immersive, screen-free experiences in nature that promote mindfulness, offline social connection and well-being. - Introduce and practise arts-based offline methods as tools for self-expression, emotional regulation and engagement. - Foster intercultural learning and peer exchange on shared well-being challenges and solutions across countries. - Promote youth leadership and multiplier roles through the design and implementation of local follow-up activities, a 30-action calendar as a Balance Challenge to be implemented between mobilities, and Transformative Change Stories as creative storytelling for impact. The partnership combines complementary strengths that match the project’s mission: Goodness of People leads quality coordination and the digital well-being/media literacy backbone; CGE brings inclusion-sensitive facilitation and reflective, youth-centred learning design; FTS strengthens the sustainability/lifestyle dimension and hosts the creative consolidation phase; STERNA reinforces inclusion practice and safe-space facilitation, supporting ethical storytelling; Quinta das Relvas contributes arts- and nature-based community approaches and outreach to non-mainstream/rural youth. Together, the consortium can deliver a coherent progression from disconnection and reflection to creative, sustainable balance, grounded in youth work practice and transferable to daily work with young people.