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Log in, Log out

2026-1-SI02-KA152-YOU-0003969202026Mobility of young peopleongoing
Countries: SI|ES|HU · Grant: €28,105
Digital skills and competencesPhysical and mental health, well-beingDigital youth work

Objectives

In the constant digital noise of everyday life, young people increasingly seek silence, focus, and spaces where they can pause and breathe again. Today, digital technologies are used almost continuously—for learning, work, communication, accessing information, and leisure. The digital environment has become an inseparable part of young people’s daily lives; at the same time, many report that this way of living brings feelings of overload, fragmented attention, reduced concentration, and difficulties in maintaining a balance between online and offline life. Technology is often present even in moments when young people would prefer more calm, focus, or genuine connection with others. The project Log in, Log out is based on concrete, clearly identified, and directly expressed needs of young people involved in our organisation and partner associations. Through discussions, evaluations of previous projects, and informal meetings, young people have highlighted that they often find themselves caught in a cycle of constant digital connectivity, while lacking sufficient knowledge, tools, and space for reflection on how to use technology more consciously and to their own benefit. They frequently mention a lack of practical strategies for digital detox, difficulties with self-regulation, and feelings of alienation despite constant communication through digital channels. These experiences are also confirmed by recent research, which points to the negative effects of prolonged and unregulated use of digital technologies and emphasises the importance of developing self-regulation and conscious digital disengagement (e.g. Digital Maturity of Young People in Slovenia, University of Ljubljana, 2025; OECD literature review, Lee and Žarnic, 2024). The project is built around two closely interconnected thematic focuses. The first is digital detox and the establishment of healthy digital balance, enabling young people—through non-formal learning, reflection, and experiential activities—to recognise their own digital habits and develop concrete, personalised strategies for more mindful use of technology in everyday life. The second focus is the responsible and meaningful use of virtual reality (VR) technology as a supportive learning tool, allowing young people to gain a deeper understanding of the digital environment, strengthen empathy, and develop digital literacy. Within the project, young people will learn to use VR technology in a critical and responsible way. They will test applications that, through immersive experience, illustrate discrimination, inequalities, and the situations of vulnerable groups, as well as applications that enable creative expression and exploration. In this way, VR does not serve as an end in itself, but as a tool that supports understanding of social issues, encourages reflection, and fosters a conscious relationship with technology. The use of VR is consistently placed within the broader context of digital detox and the question of when to use technology and when to consciously step away from it. An important part of the project is also the co-creation of a tangible outcome—the “Personal digital balance” calculator—designed as a supportive tool for reflection and self-assessment of young people’s digital habits. The questionnaire will enable young people to recognise their digital patterns, reflect on their personal need for disconnection, and receive personalised recommendations for more balanced and healthy use of technology. In this way, the project goes beyond awareness-raising and offers young people a practical tool that youth and other organisations can continue to use even after the exchange has concluded.

Project partners (3)