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GameHub: University-enterprises cooperation in game industry in Ukraine

561728-EPP-1-2015-1-ES-EPPKA2-CBHE-JP2015Capacity Building in higher educationfinalized
Countries: ES|UA|PL|AT · Grant: €811,193.3

Project summary

The wider objective of the GameHub project is to ensure employability and self-sustainability of HEI graduates, unemployed engineers as well as veterans of Anti-Terror Operation (ATO) in Ukraine by equipping them with knowledge and skills demanded by digital game industry (GI) - a highly networked global impact economy. GI strongly based on online work approach allows one to develop a highly technological field and, therefore, gross domestic product without large investments.The specific objectives of the project are:-Established monitoring instrument of competence profiles and training necessary for employment in ICT market in Ukraine (UA) including international networking and business opportunities;-GameHub built in each UA HEI contributing knowledge and competences for digital game production and entrepreneurship by developing learning materials, coaching, and consulting of HEI faculties and training service centers;-Mutually beneficial and viable cooperation between academia, employment and veterans associations, and GI strengthening the emerging Ukrainian ICT creative business sector.The main expected outputs and outcomes include:-conducted job and task analysis, and determined competence scheme - instrument of monitoring- for successful employees and enterprises in the ICT and GI;-built concept, structure and facilities of GameHub fused with game lab;-approx.180 university teachers overall from UA HEIs, 500 students and 150 unemployed including the ATO veterans trained;-18 bilingual learning modules developed by GameHub and integrated into the UA HEI curricula;-established academia, enterprises and unemployment centers links at UA HEI -GameHub Scaffold;-international project conference and job fairs on Game Design organized by consortium in UA.GameHub will expand the new methodology and resources for enhancing student competency required by modern IT, including creative game industry. The results effect development of Ukraine toward EU standards.

Final report summary

GameHub project ensures employability and self-sustainability of HEI graduates, unemployed engineers as well as veterans of Anti-Terror Operation (ATO) in Ukraine by equipping them with knowledge and skills demanded by digital game industry (GI) - a highly networked global impact economy. Game Industry is strongly based on online work approach allowing the development of a highly technological field in Ukraine.The project aimed at establishing monitoring instrument of competence profiles and training necessary for employment in ICT market in Ukraine including international networking and business opportunities, at building in each higher education institution in Ukraine capacities for digital game production and entrepreneurship and at increasing the cooperation between academia, veterans associations and ICT creative business.The project developped the competence scheme for successful employees and enterprises in the ICT and Game industry, built the concept, structure and facilities of GameHub fused with game lab, trained 180 university teachers , 500 students and 150 unemployed including the ATO veterans, developped 18 bilingual learning modules and integrated them into the HEI curricula, established academia, enterprises and unemployment centers links at UA HEI -GameHub Scaffold and organized a series of sustainable job fairs on Game Design.GameHub plans to expand the new methodology and resources for enhancing student competency required by modern IT, including creative game industry.

Project partners (12)