The first edition of mYouth (www.myouth.eu) project have been brought the awareness about the coding and mobile app development in three continents and indirectly influenced more than 10 000 youth who followed the web page of the project, the traditional and social media, Gala Event in Graz as well as have been using the produced mobile apps. mYouth on the other hand also directly engaged more than 200 youth in 10 countries in Europe, Africa and Asia through the local events to produce 20 mobile app related to sustainable development goals from which 10 apps have been further developed and took part in the European Youth Award/World Summit Youth Award competitions. The 10 mobile app are available on iTune and Google play and they have been downloaded more than 30 000 times. mYouth2.0 will be more focused on promotion of entrepreneurship education and will teach youth about potential of mobile apps to become small business and start-ups. The main idea of the project will be to initiate transnational youth initiatives where young people from three continents ( Europe, Asia and Africa) trough development of mobile apps will solve local and community problems and in the same time will create products that will be market oriented and business sustainable. The new partnership is expanded to new countries divided on: East African Region (Kenya and Tanzania), West African Region (Senegal and Ghana), North Asian Region (Taiwan and Hong Kong) and South Asian Region ( Singapore and Vietnam) as well as the European Region that will involve Germany, Austria, Poland, Macedonia and Romania. New mYouth 2.0 will involve Continental Hackathones, Training course in business modeling, OER courses, mentorship and coaching, Competitions, Gala Award Event, access to financing for startups as well as during the project we expect production of min. 30 mobile applications.
The Capacity Building Project mYouth 2.0 (Mobile, Young, Opportunities, Unity, Technology and Help) was build upon the results, network and experience gained from the first edition of mYouth implemented in 2016, where more than 200 young people were directly engaged and empowered, and 10 mobile apps were developed and participated at the European Youth Award and the World Youth Summit Award as internationally recognized competitions in the field of digital technologies. The new edition of mYouth 2.0 project mainly focused on providing new entrepreneurial knowledge and skills to young people already in the field of new technologies about the potential of mobile apps to become small business and start-ups, as well as the importance of social entrepreneurship as a solution to solve complex societal issues and a way to increase their employability and self-employability of young people. Additionally, the project offered opportunities to participants to enhance their digital and coding skills in line with the EU’s Europe 2020 Growth Strategy and the EU Youth Policy Cooperation as “skills of the future”, but also as continuation of the main priorities of the first mYouth edition and Mladiinfo International. The mYouth 2.0 included 13 partner organizations from 13 countries on three continents from the regions of East Africa (Kenya and Tanzania), Western Africa (Senegal and Ghana), Southeast Asia (Vietnam, Singapore and Philippines), East Asia (Hong Kong), and Europe (Germany, North Macedonia, Austria, Poland, and Romania). The larger and more experienced network, opened the doors for new learning possibilities of youth in the partner countries and beyond, yet also helped in building new partnerships, exchange know-how and practices, and new learning ideas in the field of coding, digital skills, social entrepreneurship and e-Learning. The mYouth 2.0 project expended beyond the achievements of the first edition and introduced several novelties and practices which enriched the intercontinental learning and educational experience of the participants and partner organizations. The project integrated new learning models in mobile app development having more structured and professional guidance and increased the capacities of more than 300 direct participants in new mobile technologies, through more than 30 national events, continental and intercontinental programmes such as online courses, professional business training, online mentoring, hackathons, mobile app camps, pitching practices, boot camps, OER etc. During the project, more than 150 mobile applications were upgraded/developed, mostly available online and 12 teams mentored and trained on business development for tech entrepreneurs. Additionally, the project offered an experienced international network of organizations and professionals from Europe, Asia and Africa, and contributed to the creation of transnational youth initiatives which through development of mobile apps will help to solve local and community problems, and in the same time will create products that will be market oriented and business sustainable.