Culture and the Creative & Cultural Industries foster social development. Culture influences aspects related to gender equality, empowerment, democracy building, participation of civil society, diversity, plurality, education, protection and exploitation of cultural resources, environmental sustainability, creativity, freedom, etc.Creative Economy, or “Orange Economy” is the set of activities that, chained, allows ideas to be transformed into cultural goods and services, and whose value is determined by their intellectual property (IP) content. This sector represents a huge wealth based on talent, IP, connectivity and cultural heritage.O-CITY seeks to:Discover, promote and enhance the cultural (material & immaterial) heritage of cities as a mean of developing deep identity and pride of citizens, and social well-beingEncourage Orange Economy by training professionals (experts) in creative technologies so that they integrate this knowledge into existing or new companies. Sectors such as art and culture, anchored in the past, now look towards the future of emerging technologies, thus positioning themselves at the forefront of the orange economyModernize Universities with Innovative teaching and learning methodologies such as project-based learning (PBL), through the CDIO (Conceive, Design, Implement and Operate) initiative for teaching engineering and stimulating teamwork through SCRUM agile methodologyThese objectives will be reached: By the knowledge and good practices sharing and collaboration between the triple creative alliance: Universities, Enterprises & Cities to generate a valuable Think Tank for the creation of innovations that impact real environmentsThrough the creation and implementation of a scalable, interactive, multilingual and intercultural platform as a lab for culture innovation, multimedia items, training pills, skill badges and innovative learning tools developed by students, professors and practitioners to promote culture and social.
O-City pursues 3 objectives:Digital transformation of traditional economic sectors through the training of professionals and the economic promotion of cities by cultural tourism.Introduction of innovative educational tools through training plans in both professional and personal skills designed to facilitate the work of teachers in their classrooms.Discovery and promotion of the culture, heritage, traditions and natural environment of the world's cities.
O-City project has developed a virtual platform, called O-City Planet, which comprises a web application O-City World (o-city.org) and an e-learning platform with the aim to stimulate their orange economy. The O-City World is an online application to visualize the natural and cultural heritage of our cities through multimedia items (photo, videos, animations, …) that will be developed as educational projects in the classrooms of training centres and institutions.
<< Background >> O-City project has developed a virtual platform, called O-City Planet, which comprises a web application O-City World (o-city.org) and an e-learning platform with the aim to stimulate their orange economy. The O-City World is an online application to visualize the natural and cultural heritage of our cities through multimedia items (photo, videos, animations, …) that will be developed as educational projects in the classrooms of training centres and institutions. << Objectives >> O-City pursues 3 objectives:Digital transformation of traditional economic sectors through the training of professionals and the economic promotion of cities by cultural tourism.Introduction of innovative educational tools through training plans in both professional and personal skills designed to facilitate the work of teachers in their classrooms.Discovery and promotion of the culture, heritage, traditions and natural environment of the world's cities. << Implementation >> In the O-City project two major tools have been implemented:The World of Cities O-City.org, a responsive web application to visualize the natural and cultural heritage of cities. This (distributed management) application involves different actors such as municipal public managers, university heads, teachers, etc.The O-City educational platform, designed for teachers, which offers open courses distributed in 4 training modules in business, technical (multimedia), cultural and soft skills. << Results >> E-learning platform: creation of 17 courses aimed to teachers, with activities that can be directly used in the classrooms. The 6 technical courses include how to implement E-SCRUM as agile methodology to be used in Project-based learning (PBL). We had 214.222 visits to our courses from June 2021 to December 2021.O-City World: there are 139 cities, 27 Universities, 433 heritage elements and 149 creative items represented. 518 students have been involved in the development of city nodes.