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Interactive 360° video simulation

612395-EPP-1-2019-1-NO-EPPKA2-KA2019Knowledge Alliances for higher educationfinalized
Countries: NO|FI|ES|UK · Grant: €963,566

Project summary

The WHO (2019) reports that Europe has an increasing need for health workers. The education of health workers, particularly nurses, includes a substantial amount of practical training (EU 2013:151), which is an increasing challenge on the access to facilities, cost and quality of training.The aim of this project is to exploit 360° video consumer technology and develop an innovative learning methodology where immersive 360° video and interactivity are combined into engaging simulation training.The media industry has invested time and money in testing 360° video in broadcast and classic storytelling, without success. However, the features of 360° video may potentially be of better value in education (Solheim 2018). The project will thus form the basis for new business opportunities of companies that develop services, products and technologies specifically related to learning.A main output of the project will be an innovative simulation training methodology that blends immersive 360° video and engaging interactivity. Further, the objective is to develop a set of digital tools and resources for production of simulation training RLOs, which apply the new learning methodology.360° video technology applied appropriately to learning will contribute to meeting the requirements for high-level qualifications and enhance practical training among health workers in Europe at a low cost. In the long term, this might change practices in European Health Education. The transferability to other fields will contribute to solve European challenges on skills training in general.As a long-term outcome this may change the role of 360° video technologies at education institutions and improve the business opportunities of companies that develop services, products and technologies related to learning.

Objectives

The main objective of the project is to develop, implement and make available to the European community a proven, innovative learning and teaching methodology by 360° video in simulation training. The methodology is being designed based on the development, testing and evaluation of several cases applying 360° video technologies and tools both at the partner universities and companies. The design of the cases follows the principles of self-contained, easy to share, reusable learning objects (RLO)

Background

The background for the project is Europe’s increasing need for health workers, partly due to an ageing population requiring long-term care. The education of health workers includes a substantial amount of practical training. This poses challenges in terms of access to training facilities, cost, and quality of the training (EU 2013:151). Intelligent use of digital technology will contribute to enhanced practical training among health workers.

Final report summary

<< Background >> The background for the project is Europe’s increasing need for health workers, partly due to an ageing population requiring long-term care. The education of health workers includes a substantial amount of practical training. This poses challenges in terms of access to training facilities, cost, and quality of the training (EU 2013:151). Intelligent use of digital technology will contribute to enhanced practical training among health workers. << Objectives >> The main objective of the project is to develop, implement and make available to the European community a proven, innovative learning and teaching methodology by 360° video in simulation training. The methodology is being designed based on the development, testing and evaluation of several cases applying 360° video technologies and tools both at the partner universities and companies. The design of the cases follows the principles of self-contained, easy to share, reusable learning objects (RLO) << Implementation >> To achieve the objectives, the project was organized to the greatest extent possible in accordance with the project management and control model of the Norwegian Agency for Public Management and eGovernment (formerly known as Difi, now referred to as Digdir): https://prosjektveiviseren.digdir.no/ << Results >> The main result of this project is a methodology for developing Interactive 360° video reusable learning objects (RLOs). The methodology, results, cases, articles, stories, and examples are publicly available at https://360visi.eu.

Project partners (7)