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SDGYOU: Sustainable Digitalization with YOUth

618720-EPP-1-2020-1-RS-EPPKA2-CBY-ACPALA2020Capacity Building for youth in ACP countries, Latin America and Asiafinalized
Countries: RS|IN|MK|RO|SI|VN · Grant: €142,327

Project summary

Digital literacy have a great potential to help to deliver the SDGs. Young people in Europe spend an increasing amount of their time consuming digital media and technology (videstreaming, messaging, blogging, vlogging, etc). These can provide a place for young people to work, to learn, to share their experience, to exchange their views, to have fun with their friends and to actively participate in society.In Europe, at this moment, there is not an online space dedicated to digital youth work focused on promotion and engaging of SDG’s. The podcast, video story and photo storytelling and online training module, that will be created during “SDGYOU: Sustainable Digitalization Goals with YOUth” will be a way to start to create this space and a door for possible follow-up online activities enhance participation of youth towards the SDGs.As young leaders of tomorrow, it is pivotal that youth should be informed and engaged with the global vision for the future. Over the next ten years, youth will not only directly experience the outcome of SDGs and plans but will also be the key driver for their successful implementation. For this reason, it is vital to raise awareness about the 17 SDGs among youth, build online portal for engage and promotion, and create the conditions for active engagement.AIM of the project is to foster new non-formal learning through open and innovative practices, which will raise digital competences of partner organization and youth workers, in order to contribute in achievement of SDG's goal through implementing local, national and international activities.Objectives:- To identify innovative practices in both delivering digital youth work and upskilling youth worker’s digital competencies and to exchange on how digital tools are used in youth work in Europe- To engage youth in the SDG’s goals and encourage them to see themselves as protagonists of the implementation of the 2030 Agenda.- To develop youth workers’ skills, competences and knowledge on digitalization through training that meets their needs and the needs of their communities and young people they work with- To create space for making new contacts, creating new networks and opportunities to develop digital youth work for achievement of SDG’s goals.Project is in line with the Erasmus+ goals and impact intended for capacity building in the field of youth, but also with the DigiExpected results:- online portal - 7 podcast related to SDG’s- 7 video story telling related to SDG’s- 7 photo story telling related to SDG’- Online trainer module for localization SDG’s goals Project is in line with the Erasmus+ goals and impact intended for capacity building in the field of youth, but also with the Digital Agenda for Europe as well as the Youth Policy Agenda 2020.

Objectives

The objective was to identify innovative practices for digital youth work and upskill youth workers' digital competencies to engage youth in the SDG's goals. This includes developing their skills, competencies, and knowledge on digitalization through training, creating space for networking and collaboration, and empowering young people to be protagonists in implementing the 2030 Agenda.

Background

The SDGYOU project aims to utilize digital literacy to promote and engage youth in achieving the SDGs. Currently, there is no dedicated online space for digital youth work focused on the SDGs in Europe. The goal is to raise awareness about the SDGs among youth and empower them to be active drivers of their successful implementation over the next ten years.

Final report summary

<< Background >> The SDGYOU project aims to utilize digital literacy to promote and engage youth in achieving the SDGs. Currently, there is no dedicated online space for digital youth work focused on the SDGs in Europe. The goal is to raise awareness about the SDGs among youth and empower them to be active drivers of their successful implementation over the next ten years. << Objectives >> The objective was to identify innovative practices for digital youth work and upskill youth workers' digital competencies to engage youth in the SDG's goals. This includes developing their skills, competencies, and knowledge on digitalization through training, creating space for networking and collaboration, and empowering young people to be protagonists in implementing the 2030 Agenda. << Implementation >> Project activities:1. Coordination meeting 2. Local activity - Info day3. Seminar4. Workshop5. Training course6. Local workshop7. Mid-term evaluation meeting8. Local conference9. Final evaluation meeting << Results >> - online SDYOU portal - podcast related to SDG’s- video story telling related to SDG’s- photo story telling related to SDG’- Online trainer module for localization SDG’s goals

Project partners (7)